Monday, November 7, 2011

Introduction to Acrylic Painting - Syllabus


INTRODUCTION TO ACRYLIC PAINTING
Level 1

Class Frequency:
Three weekly hours with the instructor plus at least six weekly hours of independent work is expected.

Medium:
Students will work with acrylic paints and will explore the particular qualities of this medium on a variety of painting surfaces.

Objective:
The course is designed to introduce the basic elements of painting to those students of little or no experience with the medium. The course is designed to help the student “see”, the first step to visual understanding and communication with paint.
Students will work with acrylic colours and will explore the many ways in which this particular paint can be handled. Part of this process will entail instruction about the preparation of materials and palette. Specific exercises will help the students to learn about differing the quality of paint from transparent layers to the use of thick impasto. Colour and its infinite possibilities in paint will be explored so that by the end of the course students will have begun to understand the effects of light in changing the relative values of colour. Exercises become more complex as students work from initial sketches to more developed pieces. While working to attain an understanding of the painting medium emphasis is placed on composition. The student is challenged to translate concepts into visual images that work.
At each lesson the students will be presented with examples of work by diverse artists. Demonstrations will be given in order to introduce the students to various techniques. Assignments are given that are to be completed outside of class. These will be given on a weekly basis. At each class students will be critiqued on their work. Students will be encouraged to visit shows, galleries and museums. There will be two class visits to museums and an additional class with a talk given about the gardens of Villa La Pietra.Students must participate in a student show held at the end of the semester.

Course Evaluation:
Students will be evaluated by their discipline, enthusiasm and involvement with the course and in their work. There are two formal critiques per semester at which each student will present work. Students are responsible for creating a portfolio of work by the end of the semester.

INTRODUCTION TO PAINTING Materials List

Initial Kit Acrylic Paints:

Lemon Yellow 
Deep Yellow 
Yellow Ochre 
Raw Umber

Burnt Sienna 
Orange 

Red

Magenta 
Violet

Sky Blue 
Ultramarine Blue 


Light Green 
Sap Green 

White - Titanium - large tube 

Black

Brushes: 4-5 of varying sizes, such as #8, #12,#16. #24, #28, a mixture of round and flat brushes

Sketchbook - students are to choose a sketchbook that is not too small or too flimsy.

Masking tape 
Disposable Palette 
Primer/Gesso
Paper/Fabriano. 

5 sheets of rather heavy weight smooth and rough paper.

"Renaissance Apprentice" Syllabus


This course is designed to take place in Italy but with creativity can be adapted to take place anywhere with only a little bit of loss.

RENAISSANCE APPRENTICE
Level 1

COURSE DESCRIPTION:
Following the step-by-step process outlined in Cennino Cennini’s 14th century treatise on art, IL LIBRO DELL’ARTE, students will use the same materials and follow the same course of instruction, in abbreviated form, as Renaissance apprentices. After basic exercises in drawing, which include copying directly from the frescoes and sculptures in Florence as all apprentices were required to do as part of their studies, students will then be introduced to the Renaissance painting techniques of buon fresco and egg tempera to round out their artist’s education.

GENERAL COURSE OF STUDY:
1. Introduction to drawing techniques 
2. Copying from drawings 
3. Copying from frescoes 
4. Drawing from sculptures
5. Drawing from life 
6. Fresco painting 
7. Egg tempera painting/gold leafing

CLASS MEETINGS:
Class consists of 3 hours per week divided in the following manner: - in-class lectures, demonstrations, site visits, in-class drawing and painting

TEXTS (NOT REQUIRED):
Cennino Cennini, Il libro dell’arte Giorgio Vasari, On Technique Francis Ames-Lewis, Drawing in Early Renaissance Italy

ASSIGNMENTS/COURSE PACKETS
Students will be assigned drawings to copy from color photo-copies in course packet acquired at beginning of semester. Students will also be assigned to draw from frescoes and sculptures in various museums which are free of charge with museum card.

RESEARCH PAPER
The research paper will be a two-page description of one drawing or painting process or technique. All information will be taken from Cennino Cennini, Giorgio Vasari, Leonardo, Ames-Lewis and class notes. Papers will follow the standard Art Bulletin format for style and are to include a step-by-step description of all aspects of the particular process or technique. Research papers will then be copied and bound to make a handbook of materials and techniques subsequently distributed to each student in class.

RENAISSANCE APPRENTICE: COURSE OUTLINE 

WEEK ONE: INTRODUCTION
- Intro to materials, techniques, trip to center to buy materials
WEEK TWO: MATERIALS AND TECHNIQUES
- Lecture on techniques, mounting drawings, first assignments
WEEK THREE: FIGURES, FACES AND HANDS
- Lecture on how to draw figures, faces and hands
WEEK FOUR: DRAWING FROM FRESCOES
- Santa Maria Novella
WEEK FIVE: DRAWING FROM SCULPTURES
- Opera del Duomo 
****TRIP TO ROME – VATICAN MUSEUMS**** 
WEEK SIX: DRAWING FROM SCULPTURES - Accademia Museum
WEEK SEVEN: ANATOMY
- Lecture on human anatomy
WEEK EIGHT: ANATOMICAL DRAWING
- La Specola Museum
WEEK NINE: FRESCO PAINTING
- Lecture on fresco painting
WEEK TEN: FRESCO PAINTING
WEEK ELEVEN: EGG TEMPERA PAINTING
- Lecture on egg tempera and gold leafing - Rough drafts of papers due
WEEK TWELVE: EGG TEMPERA PAINTING 
WEEK THIRTEEN: EGG TEMPERA PAINTING
WEEK FOURTEEN: LAST CLASS – GROUP DISCUSSION AND TECHNIQUES MANUAL

Sunday, March 6, 2011

"A Dimension of Mind: Film" - Introduction and Equipment

Difficulty level: 2

INTRODUCTION: 

"A Dimension of Mind: Film" is a facsimile of the "Sight and Sound: Film" course at New York University's Tisch School of the Arts.  However, "A Dimenstion of Mind: Film" differs in some important ways because it can be replicated at home.

The End Result of this course will be five high-quality short films in black and white, and a deep understanding of the tactile process of making a film by hand. You will have done acting, cinematography, location scouting, production design, editing, and any other part of the process you can think of.

Work in groups of four. Everybody will make 5 short films of 1-4 minutes in length.  So as a group you will make 20 short films in total.

You rotate jobs so that you will each:
1.  Direct a film,
2.  Edit the film you directed while the rest of the group shoots the next film
3.  Act as Cameraman/Cinematographer on the following film
4.  Act as Continuity Manager.  Take notes on who is what and where, and maintain a checklist for the shots to make sure that nothing is missed.

For every film, the Director is expected to produce the following written materials:

Storyboard and/or Shot List:  A list of all the shots required for making this movie.  Drawing the shot list out in storyboard or comic form will prove very helpful to the cameraman.
Call Sheet:  A list of all the props, characters, actors, and special effects needed to make the movie.  It contains a schedule that explains who and what needs to be on set, and when.
"Production Notebook":  The director writes about his or her original vision or purpose for making the film (a bit like an artist statement).  Then the director writes about the process and notes any challenges, setbacks, or lessons learned on set.  Finally, the director draws a conclusion about the final product and whether it came out as he or she wanted it to.

After a movie has been produced, it is screened to your peers (upload it to youtube or play it on your computer to a room full of friends).  You also turn in all three of your written materials to receive evaluation on your success from your teacher (or in the case of Open Art School, your network of peers)

EQUIPMENT:

The ideal piece of equipment (the one used in the official film school environment) for this course would be a 16-mm film camera equipped with a wide-angle lens, a telephoto lens, and a normal lens. You would be able to change the focus and exposure on all three lenses manually. You would be able to run the film forwards and backwards, and change the speed of the film. You would each be given a budget of exactly 8 2-minute-and-40-second reels of black-and-white film (21 minutes total) and you would not be allowed to go beyond that budget. You would also get a light meter so that you could accurately pull exposure to the proper setting before shooting.  The film camera has no capacity for sound. You shoot your film MOS (Motor Only Shot) which means that you do not have a synchronized audio track. When you eventually need sound effects you must record them separately using a stand-alone microphone and recorder.

If you can’t get access to this kind of equipment, try to mimic it as best you can. For example: Use a digital camera that lets you change the focus and exposure in real-time. If using a tape or memory card, make sure that you never shoot more than 21 minutes of footage DURING THE ENTIRE COURSE. Do not use the LCD screen on the digital camera, only use the eyepiece. Convert your footage to black-and-white, or shoot it natively that way if possible. Get special lenses for your digital camera.  Ignore (or even cover up) the microphone on your camera and shoot as if your video were silent. When you import the footage, delete the native sound.  Use your computer's microphone or foley effects from the web to acquire sound effects.  Or, you can use your digital camera as a sound recorder and go on an additional "sound scouting trip"

Or you might want to invest in a Super-8 camera if at all possible, because that way you still get to work with the physical film.

WHY THIS LIMITED/ARCHAIC EQUIPMENT?

Just so you know that I’m not making bizarre rules for “tradition’s sake,” the REASONING behind these rules is as follows:

Lenses:  Having three lenses allows you greater control over how a shot looks.  Wide angle lenses take in more of the space, and when used in close quarters, minimize motion.  Telephoto lenses act like telescopes and provide good close-ups from a distance and make motion look erratic.  Normal lenses are… normal.  There are numerous other effects yielded by the lenses, but we want YOU to figure out most of them on your own.

Film, Reversing, Speed-changing: These allow you to do all your special effects IN CAMERA. There will be no “adding things in post.”  This means that you really have to put thought into your movie magic tricks and make it actually appear to happen.

21 minute footage budget: This forces you to THINK, THINK, THINK about what you are going to shoot before you shoot it. To save on film, it’s recommended that you rehearse everything very well so that you can get the vast majority of your shots accomplished in 1-3 takes. You learn to make less mistakes, you learn to compose your shots carefully, you learn to be more frugal, you save resources, it is better in many ways. This is my favorite of the limitations.

Manual exposure and focus:  You want to be able to control these things, otherwise your picture will look like crap and you won't be able to change it.  You don’t want to just set these things up before you shoot, either. You want to be able to pull focus and exposure in real-time so that you can do things like fade-ins, fade-outs, overlaps, rack focus, blurry drunken hazes, lightning flashes, and all those other clever tricks in-camera. Being able to rack focus while filming is VERY important.

Black and White:  The world of color is a very confusing, chaotic place. Before you can master composing shots with intentionally brilliant color schemes, you need to make films with intentionally brilliant lighting schemes. Working in black and white forces you to think of light and dark, chiaro e oscuro

MOS (Silent) Camera:  Like the world of color, the world of sound is quite complex. If you want to be a good filmmaker, you ought to be a master of image (by doing silent films) before you learn to be a master of image WITH sound. Many beginning filmmakers treat sound like an afterthought, secondary to the images, but as movies like Star Wars have proven, the sounds DEFINE the film.  So we want to make you think, think, think about what choices you make with sound.  You will add sound to your last two projects in this course, but you will have to record this sound seperately from the image, so that the sound aural layer you create is as meticulously layered and planned as the visual layer.

ALSO, No sound from any built-in mic is allowed under any circumstances.  We want you to know what it's like to record and mix sound by hand.

With these rules in mind, it's time that you get to work on your movie magic experiments!  On to Part 1!

Saturday, March 5, 2011

"A Dimension of Mind: Film" - Part 1: Filmmaking Basics

"A Dimension of Mind: Film" is a facsimile of the "Sight and Sound: Film" course at New York University's Tisch School of the Arts.  However, "A Dimenstion of Mind: Film" differs in some important ways because it can be replicated at home.

Difficulty level: 2

Round 1 – The Basics. 
Shoot only outdoors.   No sound or artificial lights allowed.

Movie 1. Location and shots:
  • Find a cool location by scouting around for a little bit.  Shoot a short sequence there that feautes an impressive establishing shot, and also uses several different kinds of shots to show off the space.
Movie 2. Continuity
  • Develop a sequence where the camera follows a person, place, or thing through a more complex series of events. Try to make sure that the direction that things are going on screen stays consistent and never jumps or flips. Consider it as if the audience’s eye has to travel in a consistent path regardless of the cutting rhythm of the film.  There is a rule called the 180 degree rule, and it mandates that if you want to keep continuity, you should not flip the composition 180 degrees in any one cut.
Here is a video in which a storyboard artist does his best to explain screen direction and the 180 degree rule:


Movie 3. Chase Scene
  • Keeping in mind what you know about location and continuity, show us a story involving some kind of a chase through multiple locations while keeping continuity.
Movie 4. Parallel Action
  • Tell a story where 2 things are going on at once, in different places. Then the two things cross paths in some sense.
    This scene from The Silence of the Lambs (stretching from the 7 minute, 30 second mark, to the 10 minute and 40 second mark) is a good example of Parallel Action.

    Friday, March 4, 2011

    "A Dimension of Mind: Film" - Part 2: Character Development

    "A Dimension of Mind: Film" is a facsimile of the "Sight and Sound: Film" course at New York University's Tisch School of the Arts.  However, "A Dimension of Mind: Film" differs in some important ways because it can be replicated at home.

    Difficulty level: 2
    Round 2 – Character Development.
    Still shooting outside. Still no sound.

    Movie 5.  Character portrait.
    • Create a character and, through a series of individual personal choices, show us what this character is really like.
















    In the opening to Saturday Night Fever, See how Travolta makes specific choices and does specific little things to let us figure out who his character is?
     


    Movie 6.  Character interaction
    • Tell the story of what happens when two human beings meet. What do they want? How do they treat each other? Let’s see some real drama unfold.

    This is a pretty effective use of silent character interaction, made using digital video:



    Movie 7.  Close-up
    • Make a short where the majority of shots are close-ups. Most of the meaning should come through the close-ups of things.



    Movie 8.  Dream Sequence
    • Manipulate location, continuity, characters and events to create some kind of surreal mindscrew. Use in-camera special effects like fades and focus changes and double exposures, as well as creative art direction decisions, to drive the dream home.

     Dream sequence from 8 1/2 by Federico Fellini




    Click here to watch the dream sequence from Spellbound, a collaboration between Alfred Hitchcock and Salvador DalĂ­:

    Thursday, March 3, 2011

    "A Dimension of Mind: Film" - Part 3: Lighting

    "A Dimension of Mind: Film" is a facsimile of the "Sight and Sound: Film" course at New York University's Tisch School of the Arts.  However, "A Dimenstion of Mind: Film" differs in some important ways because it can be replicated at home.

    Difficulty level: 2

    Round 3 – Light. 
    It’s time to learn lighting techniques. Get a bunch of big electric lamps. Now you can shoot inside. Still no sound allowed.

    Movie 9 — 3-point lighting.
    • Use the lamps to create a scene that uses a basic 3-point portraiture lighting scheme. This consists of a key-light to light the figure, a fill-light to dilute hard shadows, and a back-light to create a slight highlight or shine on the figure.
    This video is a very clear (if slightly hokey) explanation of how 3-point lighting works.


    Movie 10 — Soft Lighting
    • Use diffused and bounced light to create a soft, glowing, radiant, magical texture with the light.
    This scene from the Baz Luhrmann interpretation of "Romeo + Juliet" features some diffused, soft lighting bounced/reflected off of the "water" (which of course, is a filmmaker's trick, you know).


    Movie 11 — Moving Through Light.
    • Create a scene that features an environment of mixed hard-lit areas and starkly shaded areas, and have a character or object move through this environment for dramatic effect.
    Click Here to watch a perfect example of lighting for movement in Martin Scorsese's Raging Bull 


















      Movie 12 — Using light for special effects
      • Light can be used for all sorts of cool things: Flashes, explosions, double-exposures, magical/scientific/supernatural light-sources, narrow illuminated beams for puppetry, contrived shadows —the world is yours! Use your imagination and your lamps to come up with some real-life magic tricks to shock and amaze your audience.
      This is just one of the many successful special effects lighting projects made by NYU students under the "real" Sight and Sound: Film program:



        Wednesday, March 2, 2011

        "A Dimension of Mind: Film" - Part 4: Sound

        "A Dimension of Mind: Film" is a facsimile of the "Sight and Sound: Film" course at New York University's Tisch School of the Arts.  However, "A Dimenstion of Mind: Film" differs in some important ways because it can be replicated at home.

        Difficulty level: 2

        Round 4 – Sound. 

        Sound totally changes our perception of an image. In most of these exercises, you are to record background sounds on-location using a microphone, or find sound effects on the internet for free, or create your own foley sound effects. Remember that the keys to creating realistic sounds include room tone (the basic ambience or white noise in a room at any given moment) diagetic sound (sound that takes place in the story world, like sound effects, dialogue, or a musician’s fiddle) and non-diagetic sound (out-of-world “commentary” music, like voice-overs or soundtrack music)

        Move 13 — Music.
        • Create a film with a single piece of music as its soundtrack. Practice cutting the movie to the sound. (Cutting images to sound is called "mickey-mousing" because it migrated to film from the world of animation)
        This scene from The Social Network makes good use of music.  It's not choreography, it's just using a soundtrack.




          Movie 14 — Voice-over
          • Create a film that utilizes some form of recorded voice-over.

          Look to films like Fight Club, or some film-noir classic, for examples of internal monologues. Look at documentary films like March of the Penguins for educational-style voice-overs. Sometimes a story is told in-media-res and is narrated by the main character from the middle or even the end. Voice-over is so versatile that the sky's the limit.

          Movie 15 — Offscreen sound-effects
          • You’re not quite ready to show things making noise on screen, instead, imply the environment and the action off-screen with use of sound effects.

          Movie 16 — Sound effects.